Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Explorer's League

Notices

Reply
 
Thread Tools Display Modes
Old Apr 19, 2008, 08:38 PM // 20:38   #1
Krytan Explorer
 
Stuart444's Avatar
 
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
Advertisement

Disable Ads
Default Southern Shiverpeaks

Thier is way to many enemies in the Southern Shiverpeaks, whenever I go there, I get ganged up on by loads of ice monsters, imps, summit guys etc.

And whenever I try to pull one or two of them away, loads of them all come as if they are all in the same group, they all gang up on one person and then another until we're all dead...

I can't even get to the copperhead mines ;-; which is where I am trying to get too (since it's near the last 15 attribute points quest)

stupid enemies >_<
Stuart444 is offline   Reply With Quote
Old Apr 19, 2008, 09:22 PM // 21:22   #2
Academy Page
 
CandyPrince's Avatar
 
Join Date: Feb 2006
Location: England
Guild: The Realm of Eternity (Tre)
Profession: E/
Default

I remember it well, the first time I did it it was hard. It may be worth getting a few guild members to help you out till you get a few better skills. As you are a warrior, it may help to try a good tanking/defensive build and flag your heros out of the aggro bubble then allow them to attack. Their armor against fire is pretty poor, so I recommend the fire hench as a must! (I assume you don't have heros)

Failing that, give me a shout you have my IGN, I will get you there.
CandyPrince is offline   Reply With Quote
Old Apr 19, 2008, 09:28 PM // 21:28   #3
Krytan Explorer
 
Stuart444's Avatar
 
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
Default

Quote:
Originally Posted by CandyPrince
I remember it well, the first time I did it it was hard. It may be worth getting a few guild members to help you out till you get a few better skills. As you are a warrior, it may help to try a good tanking/defensive build and flag your heros out of the aggro bubble then allow them to attack. Their armor against fire is pretty poor, so I recommend the fire hench as a must! (I assume you don't have heros)

Failing that, give me a shout you have my IGN, I will get you there.
your IGN is where it says character name right?

and I have heroes ^^ whats the fire hench btw? O.o which one is that

oh and yes, it is damned hard, although I've only tried it several times with 2 human players (me and my girlfriend) and 3 heroes each....and we still get killed at the first hurdle of summit creatures and ice creatures (when leaving from mines into frozen forest)
Stuart444 is offline   Reply With Quote
Old Apr 19, 2008, 10:47 PM // 22:47   #4
Frost Gate Guardian
 
arual's Avatar
 
Join Date: Aug 2006
Default

IGN = In-game Name. On this forums people quite usefully put theirs in their profile that appears with each post.

The Fire Magic based henchman in the Southern Shiverpeaks is usually either Orion or Cynn (I much prefer Cynn but oh well).

I remember not finding it too easy the first time I was around the Frozen Forest but pulling and going after the right monsters first made a big difference.
arual is offline   Reply With Quote
Old Apr 19, 2008, 10:58 PM // 22:58   #5
Krytan Explorer
 
Stuart444's Avatar
 
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
Default

Quote:
Originally Posted by arual
IGN = In-game Name. On this forums people quite usefully put theirs in their profile that appears with each post.

The Fire Magic based henchman in the Southern Shiverpeaks is usually either Orion or Cynn (I much prefer Cynn but oh well).

I remember not finding it too easy the first time I was around the Frozen Forest but pulling and going after the right monsters first made a big difference.
whenever I tried to pull monsters away, another one from a group that is right next to the one I was trying to pull interfeared ;_;
Stuart444 is offline   Reply With Quote
Old Apr 21, 2008, 07:41 AM // 07:41   #6
Wilds Pathfinder
 
Bront's Avatar
 
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
Default

Most of the run isn't too bad, at least the first part from the Droks. Just be patient, but there aren't many large mobs in the first place in that section.

Icedome is mostly a practice in careful agroing and watching patrols. The roughest part is the very end, and if need be, just run to the exit.

The Frozen Forest, the very first part is tough, as the patrols will circle around and get you if you're not careful. Best to wait outside of the loop (there's a looped area on the map patrols circle), and hit the patrols as they come by, pull them, and kill them.

There are two things that are rough about the area. There are healers, and it's passable to get multiples in a group. Try to take them out first. The other is the Mesmers, who are rather effective at shutting down your party's monks (or at least they were way to effective at shutting me down when I was doing this as my monk). Live people can help, but this is where, at least for Prophecies, you can no longer get by with any old junk build. Examine your skills, try not to spread out points too thin, and look for synergy and energy management. You don't need to have "1337 skillz", but here is where things start getting significantly harder than they used to be.

Stu, feel free to look me up if you need a hand. IGN Meloran Avenro, Dawn Hayes, or Faith Hayes (any will work, all the same account)

Last edited by Bront; Apr 21, 2008 at 07:48 AM // 07:48..
Bront is offline   Reply With Quote
Old Apr 21, 2008, 10:37 AM // 10:37   #7
Krytan Explorer
 
Stuart444's Avatar
 
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
Default

Quote:
Originally Posted by Bront
Most of the run isn't too bad, at least the first part from the Droks. Just be patient, but there aren't many large mobs in the first place in that section.

Icedome is mostly a practice in careful agroing and watching patrols. The roughest part is the very end, and if need be, just run to the exit.

The Frozen Forest, the very first part is tough, as the patrols will circle around and get you if you're not careful. Best to wait outside of the loop (there's a looped area on the map patrols circle), and hit the patrols as they come by, pull them, and kill them.

There are two things that are rough about the area. There are healers, and it's passable to get multiples in a group. Try to take them out first. The other is the Mesmers, who are rather effective at shutting down your party's monks (or at least they were way to effective at shutting me down when I was doing this as my monk). Live people can help, but this is where, at least for Prophecies, you can no longer get by with any old junk build. Examine your skills, try not to spread out points too thin, and look for synergy and energy management. You don't need to have "1337 skillz", but here is where things start getting significantly harder than they used to be.

Stu, feel free to look me up if you need a hand. IGN Meloran Avenro, Dawn Hayes, or Faith Hayes (any will work, all the same account)
thanks, I'll add ya later. and yes after several more attempts, I agree, things are starting to get significantly harder.
Stuart444 is offline   Reply With Quote
Old Apr 21, 2008, 03:07 PM // 15:07   #8
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
Default

If you need help, I'll help.

Add me to friends: Dargoth Alfazul.

I've done the travel from Drok's to Copperhead Mines many, many, times.

If you are trying to travel from Droks to Copperhead Mines, then here are some suggestions:

Droks->Camp Rankor (little challenging, but not too difficult)->Deldrimore War Camp (somewhat more difficult)->Granite Citidel (somewhat easy)->Copperhead Mines (can be very difficult if you have a bad spawn)

Easier way:
Droks->Ice Dome (kill Stone Summits, run by ice imps to city)->Complete Mission and end up in Iron Mines of Muldune(easy - just don't attack Jade Armor or Mursaat)->walk from IMoM to Copperhead Mines (somewhat difficult, but after the 4th battle (ice golems and stone summits by the bridge), you shouldn't have much trouble.

Go into the city before talking to the guy at Copperhead Mines to completing that Vanyi's quest.

Hope this helps.
Pick Me is offline   Reply With Quote
Old Apr 21, 2008, 03:08 PM // 15:08   #9
Wilds Pathfinder
 
Olim Chill's Avatar
 
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
Default

Quote:
Originally Posted by Stuart444
And whenever I try to pull one or two of them away, loads of them all come as if they are all in the same group, they all gang up on one person and then another until we're all dead...
As difficult as it may seem, those large Shiverpeak mobs can be pulled apart. You have play with the aggro limit until you snag just a couple, then rinse and repeat. This can be done via bow or flagging.

Keep in mind that while it's certainly doable, it's not particularly easy.

PM me here and I'll give you more details, if you want to try it.
Olim Chill is offline   Reply With Quote
Old Apr 22, 2008, 12:24 AM // 00:24   #10
Wilds Pathfinder
 
Bront's Avatar
 
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
Default

Quote:
Originally Posted by Pick Me
Easier way:
Droks->Ice Dome (kill Stone Summits, run by ice imps to city)->Complete Mission and end up in Iron Mines of Muldune(easy - just don't attack Jade Armor or Mursaat)->walk from IMoM to Copperhead Mines (somewhat difficult, but after the 4th battle (ice golems and stone summits by the bridge), you shouldn't have much trouble.
The ice dome is between the Frozen Forest(Area outside the Copperhammer mines) and Talus Chute (The area outside Drocks). I believe you mean the Ice Caves of Sorrow mission, which is right by the Drocks.

And yeah, that mission isn't too bad if you avoid the Mursaat. If you have Heroes or a MM, they can often take the Spectral agony brunt of 1-2 of them, but more than that can be deadly.
Bront is offline   Reply With Quote
Old Apr 22, 2008, 09:33 AM // 09:33   #11
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

Quote:
Originally Posted by Stuart444
My team took down the Ice Caves of Sorrows mission first time round, pretty easy
That is what you should be doing as it takes you to IronMines of Muldune Mission and from there you can get to Copperhammer Mines but if you are going to walk there an MM hero would be great to get at those gnashers.
Age is offline   Reply With Quote
Old Apr 22, 2008, 10:54 AM // 10:54   #12
Krytan Explorer
 
Stuart444's Avatar
 
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
Default

Quote:
Originally Posted by Age
That is what you should be doing as it takes you to IronMines of Muldune Mission and from there you can get to Copperhammer Mines but if you are going to walk there an MM hero would be great to get at those gnashers.
I leave from the iron mines entrance, but as I said above, I am greeted by, a few enemies (the ones with the ice imps), then after those few enemies LOTS of seige ice golums (I think that is what they are called) and summit monsters for quite a long while

and iirc, alot of these monsters don't leave corpses (or at least that is what I read) so I haven't been bringing a MM hero
Stuart444 is offline   Reply With Quote
Old Apr 22, 2008, 12:18 PM // 12:18   #13
Wilds Pathfinder
 
Bront's Avatar
 
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
Default

Only the Spirits and Ice Golems don't leave bodies, but there are plenty of creatures that do.
Bront is offline   Reply With Quote
Old Apr 22, 2008, 02:13 PM // 14:13   #14
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
Default

Quote:
Originally Posted by Bront
The ice dome is between the Frozen Forest(Area outside the Copperhammer mines) and Talus Chute (The area outside Drocks). I believe you mean the Ice Caves of Sorrow mission, which is right by the Drocks.

And yeah, that mission isn't too bad if you avoid the Mursaat. If you have Heroes or a MM, they can often take the Spectral agony brunt of 1-2 of them, but more than that can be deadly.
/doh!

Yeah, sorry, I did mean Ice Caves of Sorrow.
Pick Me is offline   Reply With Quote
Old Apr 22, 2008, 04:01 PM // 16:01   #15
Krytan Explorer
 
Join Date: May 2007
Profession: P/
Default

Whew! Those groups can be a pain, especially when you get 2 Dolyak Masters together!

What I've found easier is to go from Drok's to Camp Ragnor, then (believe it or not) up Snake Dance about half-way and into Grenth's Footprint. From there, it is an easy trip up to the Granite Citadel, and down to the Copperhammer Mines. I've done it several times, now, just H&H as I get my characters thru the campaign to the Fire Islands. Granite Citadel is the gateway to Tasca's Demise and Mineral Springs, which is where you can cap a lot of Elite skills (and they can only be capped there).

The Deldrimor Warcamp in Grenth's Footprint is another good (easy) area to cap elites, and gives you access to Sorrow's Furnace quests.

This has been much easier than the trek up from Ice Caves/Drok's, through Ice Dome, and then up the Frozen Forest. And coming down from Iron Mines still means those huge patrols in Frozen Forest that typically spawn very close together, so avoiding aggro on more than 1 is tricky.

My team: myself (varies); Jin (BA + interrupts); Koss W/N; Olias (Minion Bomber N/Mo hybrid); 2 healer henchies; 1 warrior; and either an ele or a ranger henchman.

Once you start to learn to control aggro, and learn when to run!!!, it gets easier.
sixofone is offline   Reply With Quote
Old Apr 22, 2008, 04:22 PM // 16:22   #16
Krytan Explorer
 
Stuart444's Avatar
 
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
Default

Quote:
Originally Posted by sixofone
Whew! Those groups can be a pain, especially when you get 2 Dolyak Masters together!

What I've found easier is to go from Drok's to Camp Ragnor, then (believe it or not) up Snake Dance about half-way and into Grenth's Footprint. From there, it is an easy trip up to the Granite Citadel, and down to the Copperhammer Mines. I've done it several times, now, just H&H as I get my characters thru the campaign to the Fire Islands. Granite Citadel is the gateway to Tasca's Demise and Mineral Springs, which is where you can cap a lot of Elite skills (and they can only be capped there).

The Deldrimor Warcamp in Grenth's Footprint is another good (easy) area to cap elites, and gives you access to Sorrow's Furnace quests.

This has been much easier than the trek up from Ice Caves/Drok's, through Ice Dome, and then up the Frozen Forest. And coming down from Iron Mines still means those huge patrols in Frozen Forest that typically spawn very close together, so avoiding aggro on more than 1 is tricky.

My team: myself (varies); Jin (BA + interrupts); Koss W/N; Olias (Minion Bomber N/Mo hybrid); 2 healer henchies; 1 warrior; and either an ele or a ranger henchman.

Once you start to learn to control aggro, and learn when to run!!!, it gets easier.
I have been trying to find out how to get to camp rankor from droks (when looking at the maps on the wiki, I got confused for some reason) >_< I guess i'll have to have another look
Stuart444 is offline   Reply With Quote
Old Apr 22, 2008, 07:19 PM // 19:19   #17
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

It is not that hard to get to CopperHammer mines from Iron Mines.it is a lot easier than from Droks and bypasing the Ice Caves mission.
Age is offline   Reply With Quote
Old Apr 22, 2008, 07:28 PM // 19:28   #18
Site Legend
 
Join Date: Oct 2005
Default

Quote:
Originally Posted by Stuart444
I have been trying to find out how to get to camp rankor from droks (when looking at the maps on the wiki, I got confused for some reason) >_< I guess i'll have to have another look
Head north, you can't miss it.
__________________
Old Skool '05
Malice Black is offline   Reply With Quote
Old Apr 22, 2008, 07:38 PM // 19:38   #19
Wilds Pathfinder
 
Olim Chill's Avatar
 
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
Default

^Yeah, head NW thru the Troll cave...you'll enjoy blowing up those mobs (confidence booster).
Olim Chill is offline   Reply With Quote
Old Apr 22, 2008, 08:04 PM // 20:04   #20
Krytan Explorer
 
Stuart444's Avatar
 
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
Default

well, I got to camp rankor, that is what I get for no exploring properly :/ now hopefully I can get to copperhead mine from here, once this quest is done, I can then continue with the next few missions until I get to the fire islands ^_^
Stuart444 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Southern Shiverpeaks Run Kane Sharpmidnight The Campfire 4 Jun 22, 2007 12:30 AM // 00:30
Running in Southern Shiverpeaks. LuNa TiC Services Offered 11 Sep 26, 2006 12:42 AM // 00:42
LFR Southern Shiverpeaks Pyro maniac Services Offered 0 May 07, 2006 11:35 AM // 11:35
thelessa Questions & Answers 7 Oct 30, 2005 05:37 PM // 17:37
Southern Shiverpeaks Lord Garofoli Questions & Answers 2 Oct 05, 2005 07:41 PM // 19:41


All times are GMT. The time now is 04:23 PM // 16:23.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("